/*
 * GIPF; Team 2, Maastricht University; Project 2-1, Fall 2012.
 */
package gipf.trunk;

/**
 *
 * @author log:
 */
 public class Player {
    PlacingCommand movcmdInstance;
    int id_player;
    boolean isHuman;
    NonMovable.Reserves pieceReserves;
    Class behaviorControler;
    
    
     Player(int id_player, boolean isHuman) {
         this.id_player = id_player;
         this.isHuman = isHuman;
         movcmdInstance = new PlacingCommand(); //All players have-a movementInstance, by nature.


     }
    
    public void setReserves(NonMovable.Reserves pieceReserves){
        this.pieceReserves = pieceReserves;
    }      
    
    
    
    public Command artificialCommand(){ 
        movcmdInstance.setVector(null, null);
        return movcmdInstance;
        
    }
    
    
    
 }

